- Warning -
This tool does not guarantee your product production.
I (poser-ism Toshiyo) recommend the backup of a resource file.
Also, I (poser-ism Toshiyo) do not take responsibility at all, even if you suffer damage.


<Change figure to cloth> This tool transforms conform cloth figure into cloth object.

About notation
Please do not confound cloth figure and cloth object.
cloth figure : conform cloth figure (source figure)
cloth object : object for cloth simulation that is generated



(1): Add Source Figure (button)
Conform cloth figure is added. The plural addition is possible.
* Cloth figure that adds it must be done to human being figure conform.

(2): one unit (check box)
In the case that it checked it cloth object that is generated becomes one unit.
(In the case that plural cloth figure is added.)

(3): clear (button)
It does the list of C, D, E clear.
In the case that they clicked the right D, H, I, J, L become an default value. And, G, I are done a clear.

Also, there is an option in a clear button.
The option is effective in the case that it was generating cloth object.
(The function is similar as M, N, O. )

(4): (list box)
The list of cloth figures is displayed. It is not possible editing.

(5): Source Figure (radio button)
When cloth object is generated, original cloth figure delete or hide are selected.
The default is "hide".

(6): Collision Figures (list box)
The list of collision figures is displayed. It is not possible editing.

(7): Collision Actor of Figure (list box)
The list of actors of collision figures is displayed. It is not possible editing.

(8): SimulationName (text box)
The name of cloth simulation is set up.

(9): Animation (check box)
In the case that it checked it cloth simulation is multiple frame.

In the case that it does not check it cloth simulation is a single frame. The animation of human figure is locked.(You can disarm with O. Please do not disarm on the occasion of simulation.)

(10): StartFrame (text box)
It is the start frame of simulation.
When cloth object is generated it is automatic and be set up.

(11): EndFrame (text box)
It is the end frame of simulation.
When cloth object is generated it is automatic and be set up.

(12): DrapeFrame (spiner)
A drape frame number is set up. The default is 10.

(13): delete Key Frame (check box)
Eliminate key frame subsequent to end frame.

(14): delCloth (button)
If it is possible, you eliminate cloth object that was generated.

(15): showSource (button)
If it is possible, cloth figure that was hidden is displayed.

(16): lock off (button)
If it is possible, the lock of the animation of human figure is canceled.

(17): ZeroFigure (button)
It does human figure Zero pose. IK is canceled.
Please use it with the start frame etc. of an animation.(In the case that there is a faulty with simulation) This is optional.
Also, there is an option in this button.

(18): Change cloth and set (button)
Cloth object is generated. Also, cloth simulation is set up


Selecting cloth figure that did conform to human figure, it adds to a list.
Also, it is optional and set up "Zero Figure" to a start frame.(In the case that there is a faulty with simulation)


Figure is caused pose.


You push "Change cloth and set" a button.
Cloth object is generated. (By an option, cloth figure is done hide or delete.)
Also, cloth simulation is set up.



Please cancel the check of "Start draping from zero pose", in the case that it is not an animation.
Please check it in the case of an animation.


It sets up the characteristic etc. of cloth and please do simulation.
(The lock of the animation of human figure is able to disarm with "lock off" button.)