- Warning -
This tool does not guarantee your product production.
I (poser-ism Toshiyo) recommend the backup of a resource file.
Also, I (poser-ism Toshiyo) do not take responsibility at all, even if you suffer damage.


<File Collect and Create 2> This tool does collection of resource file, and create the new CR2 file etc..

(1): Mode choice (choice list)
(create CR2 etc.)
It does collection object file, texture file, and create the CR2 (Figure), PP2 (Prop), HR2 (Hair).
The item is automatic and be judged.

(B is figure)
If the figure has child (prop, hair, figuer (The grandchild of a figure is not supported.)), those geometry and texture are collected too.
(In the case that geometry is included to PP2 (prop) file etc. it is not collected.)
Also, those are integrated in a CR2 (character) file.
I recommend that a file is generated with only a figure.

(B is prop)
If the prop has child (prop), those geometry and texture are collected too.
(In the case that geometry is included to PP2 (prop) etc. it is not collected.)
Also, those are integrated in a PP2 (prop) file.

(B is prop hair)
If the prop hair has child, it is disregarded.
The geometry and texture of prop hair are collected.
(In the case that geometry is included to HR2 (hair) file it is not collected.)
The HR2 (hair) file is generated.

(B is dynamic hair)
If the prop (skullcap etc.) has child (dynamic hair), those geometry and texture are collected too.
(In the case that geometry is included to HR2 (hair) file etc. it is not collected.)
Also, those are integrated in a HR2 (hair) file.
The current actor shall select parent prop (skullcap etc.)

(create Mat file)
It does collection texture file of Figure,@and create the MC6 (Mat) file.
The item is automatic and be judged.

(B is figure)
If the figure has child (prop, hair etc.), it is disregarded.
The texture of figure are collected.
The MC6 (material) file of the figure is generated.

(B is prop)
If the prop has child (prop), those texture are collected too.
The MC6 (material) file where it is generated is not integrated.

(B is prop hair)
If the prop hair has child, it is disregarded.
The texture of prop hair are collected.
The MC6 (material) file is generated.

(B is dynamic hair)
If the prop (skullcap etc.) has child (dynamic hair), those texture are collected too.
The MC6 (material) file where it is generated is not integrated.
The current actor shall select parent prop (skullcap etc.)

(create Pose file)
Create the PP2 (Pose) file of Figure or Prop or Hair.
The item is automatic and be judged.

(B is figure)
If the figure has child (prop, hair), those PZ2 (pose) file are generated too. It is integrated.
If the child of figure is figure it is disregarded.
I recommend that a file is generated with only a figure.

(B is prop)
If the prop has child (prop), those PZ2 (pose) file are generated too. It is not integrated.
(When a PZ2 (pose) file is generated, current prop does not need the parent figure, but the generated PZ2 (pose) file is not able to apply, if current prop is not child of figure.)

(B is prop hair)
If the prop hair has child (prop), it is disregarded.
(When a PZ2 (pose) file is generated, current prop does not need the parent figure, but the generated PZ2 (pose) file is not able to apply, if current prop is not child of figure.)

(B is dynamic hair)
If the prop (skullcap etc.) has child (dynamic hair), those PZ2 (pose) file are generated too. It is not integrated.
The current actor shall select parent prop (skullcap etc.)
(When a PZ2 (pose) file is generated, current prop does not need the parent figure, but the generated PP2 (pose) file is not able to apply, if current prop is not child of figure.)

(create Face file)
Create the FC2 (Face) file of Figure.
The item is automatic and be judged.

create Hand file
Create the HD2 (Hand) file of Figure.
The item is automatic and be judged.

create Light file
Create the LT2 (Light) file of scene.

create Camera file
Create the CM2 (Camera) file of scene.


(2): select Current (button)
Register the item that wants to apply. (figure or prop or hair)

(3): (text label)
The name of the item that was selected is displayed.

(4): Maker Name (text control)
Input of maker name, or artist name.
It becomes the parent folder name of the folder that collects geometry and texture.

(5): Product Name (text control)
Input of a product name.
It becomes the folder name that collects files.
"_gm" is added to a geometry folder name.
"_tx" is added to a texture folder name.

(6): Item Name (text control)
It is set up to the file name of CR2 and PP2 etc.

(7): smart parent (check box)
It does the setting of "smart parent" to the prop.
In the case that the item that was selected is prop a check becomes possible.

(8): (text control)
Input a internal name of figure's actor that wants to make the target of "smart parent".
For example, "head" or "rHand" or "rShin" etc.
When F was checked, inputs becomes possible.

(9): (text control)
The input of the folder path is possible. Preservation place is set up.

(10): ... (button)
Folder selection dialog is opened.
The folder that makes a new Runtime directory is selected.

(11) log (check box)
The information is displayed the collected file etc.

(12) Reset (button)
It does all the setting clear.

(13) Generate (button)
Collecting the necessary files and create CR2 file etc.

(14) tips (check box)
The information is displayed the tips.

(15) (gauge)
The progress of the generation of a file is displayed.


The child figure is supported. But, the grandchild figure is not supported.


It is supported even child prop etc. (Prop is supported to grandchild prop.)


As for dynamic hair, please select parent prop (skullcap etc.).


It generated it to a test folder.


It is the log.


The CR2 etc. that was generated is modified even the version number and file pass.